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Zwischenwurf – Zwergenkleriker. WTF?

27. August 2013

I Am A: Chaotic Good Dwarf Cleric (5th Level)

Ability Scores:
Strength-14
Dexterity-12
Constitution-11
Intelligence-14
Wisdom-11
Charisma-11

Alignment:
Chaotic Good A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he’s kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.

Race:
Dwarves are known for their skill in warfare, their ability to withstand physical and magical punishment, their hard work, and their capacity for drinking ale. Dwarves are slow to jest and suspicious of strangers, but they are generous to those who earn their trust. They stand just 4 to 4.5 feet tall, but are broad and compactly built, almost as wide as they are tall. Dwarven men value their beards highly.

Class:
Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron’s vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity’s domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric’s Wisdom score should be high, since this determines the maximum spell level that he can cast.

Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

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Schlagwörter:
  1. Daanta
    27. August 2013 um 4:11 pm

    Hm .. ich bin menschlicher Schurke/Barde Lvl 2 …..
    Aber wie wir aus der klassischen Literatur wissen, gab es keine Bardinnen, nur Bardamen 😀

    • 27. August 2013 um 5:17 pm

      Nur Level 2? Eieiei ….
      Aber zumindest größer als ich. Dafür hab ich ´nen feschen Bart.

      • 27. August 2013 um 8:45 pm

        wie gut, dass Daanta keine zwergin ist, dann könntest du nicht mit deinem bart protzen. 😉

        • 27. August 2013 um 9:34 pm

          Klar, immerhin haben ja auch Zwerginnen flauschige Bärte! 😀

        • Tanja
          28. August 2013 um 10:03 am

          Wann hast Du Daanta denn zuletzt gesehen? 😉

    • 27. August 2013 um 8:44 pm

      und ebenso wissen wir aus der klassischen literatur, dass nur längsstreifen schlank machen. ;P

  2. Celina
    27. August 2013 um 8:18 pm

    Neutral Evil Human Fighter Ranger
    Follower Of Cyric

    Alignment:
    Neutral Evil characters believe in Number One. Their personal gain takes precedance over all else, and they will work with whomever necessary and whatever institutions necessary to further their own goals.

    Race:
    Humans are the ‚average‘ race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live ‚for the moment‘.

    Primary Class:
    Fighters are the warriors. They use weapons to accomplish their goals. This isn’t to say that they aren’t intelligent, but that they do, in fact, believe that violence is frequently the answer.

    Secondary Class:
    Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

    Deity:
    Cyric is the Neutral Evil god of death, murder, the dead, strife, tyranny, deception, and illusion. His followers are working to secure his position as a new god, and are in conflict with many worshippers of other deities. They wear black or dark purple robes, with silver trimming, and wear silver bracelets. Cyric’s symbol is a skull set in a purple starburst.

    ihr seht .. es geht schlimmer 😉

    • 27. August 2013 um 9:36 pm

      Ich finde Ganzbaf toppt das Ganze mit Kirsche obendrauf. Extrapunkte für Halbork!

  3. 27. August 2013 um 9:03 pm

    I Am A: Chaotic Evil Half-OrcFighter Druid
    Alignment:Chaotic Evil characters are the most ‚evil‘ people out there. They are willing to do anything to get ahead, and will kill anyone who stands in their way. A chaotic evil person sees no value in order and governments, and believes to the utmost in the tenant that ‚Might Makes Right‘.
    Race:Half-Orcs are a cross between a human and an orc. Generally, this kind of mating does not occur willingly, so half-orcs are almost never raised by a full set of parents. They tend to be less intelligent and attractive than humans, but are generally stronger and hardier. Violence is a part of their nature, and few half-orcs manage to overcome this to follow other professions. They are generally treated with disdain by other races, if not outright hostility.
    Primary Class:Fighters are the warriors. They use weapons to accomplish their goals. This isn’t to say that they aren’t intelligent, but that they do, in fact, believe that violence is frequently the answer.
    Secondary Class:Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.
    Deity:Talos is the Chaotic Evil god of storms, forest fires, earthquakes, tornadoes, and destruction in general. He is also known as the Destroyer. His followers fear him more than worship him, and they revel in the destructive fury of nature – while praying to be spared from its wrath. Talos’s symbol is three lightning bolts, of different colors, coming from a central point.
    Find out What D&D Character Are You?, courtesy ofNeppyMan (e-mail)

    • 27. August 2013 um 9:35 pm

      Du bist also praktisch alles und alles böse.
      Bin ich der einzig Gute hier?

      • 28. August 2013 um 6:20 am

        *reicht Zasta ’nen heiligenschein und engelsflügelchen* es scheint so. 😀

        • 28. August 2013 um 6:47 am

          Nix! Daanta und ich werden euch böses Volk in Schach halten.

  4. Daanta
    28. August 2013 um 12:09 am

    ah ich vergaß – ich bin neutral gut 😉

    • 28. August 2013 um 6:47 am

      Hah! Wir beide … We are the fire that burns against the cold, the light that brings the dawn, the horn that wakes the sleepers, the shield that guards the realms of men.
      Okay, falsches Universum. Egal!

  5. Daanta
    28. August 2013 um 7:40 am

    Jetzt bin ich ganz gerührt *sniff*

  6. Adran
    28. August 2013 um 9:35 am

    I Am A: True Neutral Human Wizard (4th Level)
    Ability Scores:
    Strength-11
    Dexterity-10
    Constitution-11
    Intelligence-20
    Wisdom-14
    Charisma-14
    Alignment:True Neutral A true neutral character does what seems to be a good idea. He doesn’t feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he’s not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
    Race:Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
    Class:Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard’s strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
    Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

    Ich hatte mit einem Schurken gerechnet….

    • 28. August 2013 um 9:36 am

      True Neutral … ich dachte, die gibt´s in echt gar nicht. 😀

  7. 28. August 2013 um 11:20 am

    Doch, es gibt true neutral 🙂 Wir sind die Opportunisten der Nation 🙂 Gerechnet hatte ich mit chaotic good oder neutral good:
    True Neutral Human Wizard/Sorcerer (3rd/3rd Level)
    Ability Scores:
    Strength- 12
    Dexterity- 11
    Constitution- 12
    Intelligence- 17
    Wisdom- 11
    Charisma- 16

    Alignment:
    True Neutral- A true neutral character does what seems to be a good idea. He doesn’t feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he’s not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Primary Class:
    Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard’s strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

    Secondary Class:
    Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

    • 28. August 2013 um 11:28 am

      Ihr holt sogar auf. Bisher sind auf der bösen Seite: Ganzbaf, Celina und Tanja, auf der guten Seite Daanta, Lola und ich – und Du und Adran als die Neutralen braucht nur noch einen Gesinnungsgenossen, um gleichzuziehen.
      und euer Schlachtruf wird sein: Was wollen wir? – Egal! Wann wollen wir es? – Irgendwann! Was sagen wir? – Meh!

  8. Daanta
    28. August 2013 um 3:09 pm

    Tanja auf der bösen Seite? Das ist ja NOCH überraschender als Putins Wiederwahl 😀

    • 28. August 2013 um 3:10 pm

      Ich war gestern auch schier erstaunt und voll der Verwunderung als ich es erfuhr.

  1. 27. August 2013 um 10:21 pm
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